So you're looking for some 3d gay games or nsfw gay games? You're at the right place! xD

ZELDA


Wait, hey, Link, is that you? :))


We're making a new free NSFW gayme for you :D it's another fanart project, this time is for all Zelda players xD


At first I think it's will be a very small game but doing this and that it's grow a lil bigger, just cos of I love Link body so bad xD, his muscles are so fine! I'm gonna tell you guys when the game is done also will upload it on Itch.io too. Ah, as you can see the one is raping Link is Duncan from Dik Journey lol.


Dik Journey is out now!


Hi guys, :D it's me the fabulous Unicorn, I've just dyed my tail see? xD


So you need NSFW gay games with many hot and cute muscle guys to play and have some fun?



Let's try Dik Journey! xD


Yeah why not, why keep saving some stupid princess you don't care about? Why follow straight couple story? From now on you'll have the gay games you deserve, with interesting hot guys, or cute guys xD enjoy gay love stories and romances, it's time for LGBT equality in games.


I am deeply committed to this cause and aspire to create groundbreaking games that cater to the interests and desires of people like us. Not only will the game content be inclusive, but the gameplay itself will be designed to provide an immersive and enjoyable experience. I really don't know how far I can go but, I'll give my everything! Let's come together and celebrate our identities, as we usher in a new era of inclusivity and diversity in gaming.


Cheers,


P.S. Enjoy the 3d artwork render of the Scorpio, it's part of the 2024 Calendar for the Early Birds guys :D


Monster Zoo


Hi guys, :D how are you today?


I'm excited to share with you all the wonderful world of fantasy creatures that we are incorporating into Dik Journey. Our goal is to create a game that not only challenges players with addictive puzzle mechanics but also immerses them in a world filled with magical and mythical creatures.


Dik Journey will feature a diverse range of creatures, from the familiar to the obscure. We have created a world that is rich with fantasy creatures, each with its unique abilities and strengths. xD


High five,


Announcement about release day


We would like to inform you that the release date of our upcoming game has been moved from April 30th to May 15th. We apologize for any inconvenience this may cause, but we want to ensure that our game is optimized to the best of our abilities for your enjoyment.


We truly apologize for keeping you waiting and appreciate your patience and understanding during this time. Thank you for your continued support, and we look forward to sharing our game with you on May 15th.


We will try our best to make it worth your patience.


Sincerely,


Interaction states


Hey there, above are all the states when players molest Jamison, and it's me, your friendly neighborhood game developer! Let me tell you about the joys of working with animation states in Unity.


First off, let me just say that creating animations can be a real pain in the butt. It's not just a matter of doing a bunch of motions and calling it a day. No, no, no, my friends. You have to create multiple animation states for every single action your character can perform in the game. And let's not even get started on transitions between those states. It's enough to make your head spin!



But all that hard work pays off when you finally see your character come to life on screen. It's like watching your own little Frankenstein's monster dance around and do your bidding. And the best part? You get to control every little movement, down to the tiniest detail. Of course, all that control comes with a cost. You have to be meticulous about every little movement, or else your character will look like a wonky, glitchy mess. And don't even get me started on the headache-inducing process of debugging animation bugs. But hey, it's all worth it in the end when you see your character smoothly transitioning between states and executing your every command like a well-oiled machine.


So there you have it, folks. Working with animation states in Unity can be both a blessing and a curse. But if you're willing to put in the effort, you can create some truly amazing animations that will bring your game to life like never before.


Match 3 gameplay

April FOOL days YAYYYY xD


Creating a match 3 game in Unity has been a fun and challenging experience. From figuring out the logic for matching the pieces to designing the graphics and animations, it's been a wild ride. But the best part is when I finally see everything come together and the pieces start matching on the screen. It's like a victory dance, but with code. And let's not forget the satisfaction of watching people play and enjoy the game you created. It's like the ultimate high-five, but with gamers.

Pantheron

I'm doing cutscene video for Dik Journey! Yay! :D Here is Pantheron, the beautiful kingdom at the center of the Orgathus continent. I always wanna build a city in a forest and it has to looks beautiful as in the script, the post processing effects help a lot lol.


Fog is a post-processing effect that can create atmospheric depth and add a sense of mood and ambiance to a game environment. With fog, developers can adjust the density and color of the atmospheric haze to achieve a variety of effects, such as creating a spooky or mystical atmosphere or adding a sense of distance or scale to the game world.


Depth of field is another post-processing effect that simulates how a camera lens focuses on objects at varying distances. With depth of field, game developers can create a realistic depth perception for their players, adding a sense of realism to the game's visuals. It can also be used artistically to create a cinematic look, by blurring the background to draw attention to the foreground or vice versa.


The second pic is the view from the circle lol. With like 1000 trees and architect elements the scene is too heavy for realtime though, only for video. :p